online clustering
Online Clustering of Bandits with Misspecified User Models
The contextual linear bandit is an important online learning problem where given arm features, a learning agent selects an arm at each round to maximize the cumulative rewards in the long run. A line of works, called the clustering of bandits (CB), utilize the collaborative effect over user preferences and have shown significant improvements over classic linear bandit algorithms. However, existing CB algorithms require well-specified linear user models and can fail when this critical assumption does not hold. Whether robust CB algorithms can be designed for more practical scenarios with misspecified user models remains an open problem. In this paper, we are the first to present the important problem of clustering of bandits with misspecified user models (CBMUM), where the expected rewards in user models can be perturbed away from perfect linear models.
Online Clustering of Dueling Bandits
Wang, Zhiyong, Sun, Jiahang, Kong, Mingze, Xie, Jize, Hu, Qinghua, Lui, John C. S., Dai, Zhongxiang
The contextual multi-armed bandit (MAB) is a widely used framework for problems requiring sequential decision-making under uncertainty, such as recommendation systems. In applications involving a large number of users, the performance of contextual MAB can be significantly improved by facilitating collaboration among multiple users. This has been achieved by the clustering of bandits (CB) methods, which adaptively group the users into different clusters and achieve collaboration by allowing the users in the same cluster to share data. However, classical CB algorithms typically rely on numerical reward feedback, which may not be practical in certain real-world applications. For instance, in recommendation systems, it is more realistic and reliable to solicit preference feedback between pairs of recommended items rather than absolute rewards. To address this limitation, we introduce the first "clustering of dueling bandit algorithms" to enable collaborative decision-making based on preference feedback. We propose two novel algorithms: (1) Clustering of Linear Dueling Bandits (COLDB) which models the user reward functions as linear functions of the context vectors, and (2) Clustering of Neural Dueling Bandits (CONDB) which uses a neural network to model complex, non-linear user reward functions. Both algorithms are supported by rigorous theoretical analyses, demonstrating that user collaboration leads to improved regret bounds. Extensive empirical evaluations on synthetic and real-world datasets further validate the effectiveness of our methods, establishing their potential in real-world applications involving multiple users with preference-based feedback.
Online Clustering with Bandit Information
Chandran, G Dhinesh, Kota, Srinivas Reddy, Bhashyam, Srikrishna
We study the problem of online clustering within the multi-armed bandit framework under the fixed confidence setting. In this multi-armed bandit problem, we have $M$ arms, each providing i.i.d. samples that follow a multivariate Gaussian distribution with an {\em unknown} mean and a known unit covariance. The arms are grouped into $K$ clusters based on the distance between their means using the Single Linkage (SLINK) clustering algorithm on the means of the arms. Since the true means are unknown, the objective is to obtain the above clustering of the arms with the minimum number of samples drawn from the arms, subject to an upper bound on the error probability. We introduce a novel algorithm, Average Tracking Bandit Online Clustering (ATBOC), and prove that this algorithm is order optimal, meaning that the upper bound on its expected sample complexity for given error probability $\delta$ is within a factor of 2 of an instance-dependent lower bound as $\delta \rightarrow 0$. Furthermore, we propose a computationally more efficient algorithm, Lower and Upper Confidence Bound-based Bandit Online Clustering (LUCBBOC), inspired by the LUCB algorithm for best arm identification. Simulation results demonstrate that the performance of LUCBBOC is comparable to that of ATBOC. We numerically assess the effectiveness of the proposed algorithms through numerical experiments on both synthetic datasets and the real-world MovieLens dataset. To the best of our knowledge, this is the first work on bandit online clustering that allows arms with different means in a cluster and $K$ greater than 2.
Online Clustering of Bandits with Misspecified User Models
The contextual linear bandit is an important online learning problem where given arm features, a learning agent selects an arm at each round to maximize the cumulative rewards in the long run. A line of works, called the clustering of bandits (CB), utilize the collaborative effect over user preferences and have shown significant improvements over classic linear bandit algorithms. However, existing CB algorithms require well-specified linear user models and can fail when this critical assumption does not hold. Whether robust CB algorithms can be designed for more practical scenarios with misspecified user models remains an open problem. In this paper, we are the first to present the important problem of clustering of bandits with misspecified user models (CBMUM), where the expected rewards in user models can be perturbed away from perfect linear models.
Online Clustering of Moving Hyperplanes
We propose a recursive algorithm for clustering trajectories lying in multiple moving hyperplanes. Starting from a given or random initial condition, we use normalized gradient descent to update the coefficients of a time varying polynomial whose degree is the number of hyperplanes and whose derivatives at a trajectory give an estimate of the vector normal to the hyperplane containing that trajectory. As time proceeds, the estimates of the hyperplane normals are shown to track their true values in a stable fashion. The segmentation of the trajectories is then obtained by clustering their associated normal vectors. The final result is a simple recursive algorithm for segmenting a variable number of moving hyperplanes.
Online Clustering by Penalized Weighted GMM
With the dawn of the Big Data era, data sets are growing rapidly. Data is streaming from everywhere - from cameras, mobile phones, cars, and other electronic devices. Clustering streaming data is a very challenging problem. Unlike the traditional clustering algorithms where the dataset can be stored and scanned multiple times, clustering streaming data has to satisfy constraints such as limit memory size, real-time response, unknown data statistics and an unknown number of clusters. In this paper, we present a novel online clustering algorithm which can be used to cluster streaming data without knowing the number of clusters a priori. Results on both synthetic and real datasets show that the proposed algorithm produces partitions which are close to what you could get if you clustered the whole data at one time.
Online Clustering of Contextual Cascading Bandits
Li, Shuai (The Chinese University of Hong Kong) | Zhang, Shengyu (The Chinese University of Hong Kong)
We consider a new setting of online clustering of contextual cascading bandits, an online learning problem where the underlying cluster structure over users is unknown and needs to be learned from a random prefix feedback. More precisely, a learning agent recommends an ordered list of items to a user, who checks the list and stops at the first satisfactory item, if any. We propose an algorithm of CLUB-cascade for this setting and prove an n-step regret bound of order O(√n). Previous work corresponds to the degenerate case of only one cluster, and our general regret bound in this special case also significantly improves theirs. We conduct experiments on both synthetic and real data, and demonstrate the effectiveness of our algorithm and the advantage of incorporating online clustering method.
Online Clustering of Bandits
Gentile, Claudio, Li, Shuai, Zappella, Giovanni
We introduce a novel algorithmic approach to content recommendation based on adaptive clustering of exploration-exploitation ("bandit") strategies. We provide a sharp regret analysis of this algorithm in a standard stochastic noise setting, demonstrate its scalability properties, and prove its effectiveness on a number of artificial and real-world datasets. Our experiments show a significant increase in prediction performance over state-of-the-art methods for bandit problems.